Air-to-Fakie
Any trick in the halfpipe where the wall is approached
riding forwards, no rotation is made, and the snowboarder lands
riding backwards.
Alley-oop
A term used to describe any maneuver in the halfpipe
where one rotates 180 or more degrees in an uphill direction;
that is, rotating backside on the frontside wall or rotating frontside
on the backside wall.
Alpine Snowboarding
This term is most often used to describe riding a directional
carving board with hardboots and plate bindings. Since there is
no such thing as Nordic or cross-country snowboarding it is not
used to describe snowboarding in general.
Andrecht
A rear handed backside handplant with a front handed
grab.
Asymmetrical Sidecut
Snowboard sidecut design in which the toe edge and heel
edge have different sidecut radii. In shifted asymmetrical sidecut
boards the center of the heel sidecut radius is shifted farther
back than the toe side radius in order to compensate for the center
of weight distribution which differs between toe and heel edges.
Backside
The backside of the snowboard is the side where the heels
rest; and the backside of the snowboarder is the side to which
his/her back faces.
Backside Air
Any air performed on the backside wall of the halfpipe.
Backside Rotation
A rotation in which your back the first thing to cross
the vector in which you're traveling. i.e. clockwise for a regular-footer,
and counter-clockwise for a goofy-footer.
Backside wall
If you ride straight down the pipe the backside wall
is the wall that your back faces.
Bail
A term used to describe crashing or falling. e.g. "He bailed
and landed on his head."
Banked Slalom
A slalom race course in which the turns around the gates
are set up on snow banks. Originated at Mount Baker, Washington
where the course is set through a ravine.
Baseless Bindings
Snowboard bindings without a base plate. Thus, one's
boots are in direct contact with the top of the snowboard and
are as close to the snow as possible. Some people say it gives
them a better "feeling" of the snow and terrain beneath
the board; hence, better control. Other say it's a silly sales
gimmick.
Beat
A term used to describe something that is not good. e.g.
"It's pretty beat that we have to shape the pipe all day."
Bevel
The degree of angle to which the edges of a snowboard
are tuned. Snowboards used for racing and carving should have
a greater bevel than say a snowboard used in the halfpipe.
BFM
See Elguerial
Blindside
A term given to any rotation where the snowboarder has
oriented themselves "blind" to their takeoff or landing
and must stretch to look over their shoulder. Such a technique
usually increases the difficulty. (e.g. A backside alley oop air
in the halfpipe is often harder than a frontside alley oop air
because it is blindside).
Boarder Cross Competition
A race course in which gates have been set up through
an obstacle course. It is a snowboarding version of a Motocross.
Racers run head to head, usually in heats of four or six, over
various jumps and banked turns.
Boned
A term used to explain the emphasis of style in a trick.
In other words, if someone "boned out a method" they
would grab hard and create an emphasis of the maneuver such that
his/her legs or arms may appear extended or stretched to a maximum
degree. To "Bone" means to straighten one or both legs.
Bonk
The act of hitting a no-snow object with the snowboard
(e.g. A tail bonk could be hitting a picnic table with the tail
of the snowboard).
Boost
A term used to describe catching air off of a jump. e.g.
"He boosted ten feet out of the halfpipe."
Burger Flip
A halfpipe trick in which the rider performs a switch
180 to late McTwist. One approaches the backside wall riding fakie,
rotates 180 degrees in the air, and then reenters the pipe while
doing a McTwist. Invented by Todd Richards.
Bust
A term used the same as the verb "to do" only
with more emphasis. e.g. "He busted a huge air over that
tree."
Caballerial (Cab)
A halfpipe trick which begins fakie, spins 360 degrees,
and lands riding forward. Named after skateboarding guru, Steve
Caballero. Also see Half-Cab
and Gay Twist.
Camber
When a snowboard is placed on a flat surface, the center
portion of the board is raised and it rests only on the tip and
tail. This curvature in the snowboard effectively aids in turning.
Camber is measured by looking at the amount of space between the
center of the base and the flat surface on which it rests.
Canadian Bacon Air
The rear hand reaches behind the rear leg to grab the
toe edge between the bindings while the rear leg is boned.
Cant
A term used to describe the angle at which either foot
is positioned medial or lateral from a vertical axis. In other
words, how much angle beneath your feet from side to side bends
your knees together or apart.
Cap Construction
Snowboard construction in which the top sheet wraps around
to the steel edges. Provides increased torsional stiffness over
a traditional top sheet and is of a simpler and cleaner cosmetic
design because it does not require sidewalls.
Centered Stance
Mounting the bindings on a snowboard such that there
is the same distance between the tail and the rear binding as
the nose and the front binding. This allows the board to be ridden
backwards and forwards with similar control.
Chatter
When the snowboard vibrates unnecessarily. Usually this
happens at higher speeds and through turns. Racers are always
trying to reduce chatter in their boards so they can stay in control.
Chicken Salad Air
The rear hand reaches between the legs and grabs the
heel edge between the bindings while the front leg is boned. Also,
the wrist is rotated inward to complete the grab.
Coping
A reference to the edge of the lip which runs the length
of a halfpipe wall. Borrowed from pool coping.
Corduroy
When a snowcat freshly grooms a trail it will leave a
finely ridged surface. Corduroy is usual very nice for laying
out clean turns.
Corkscrew
A term used to describe a very fast and tightly performed
rotation, either free riding or in the halfpipe. A term used to
describe any rotation which is off-axis.
Crail Air
The rear hand grabs the toe edge in front of the front
foot while the rear leg is boned.
Crater
A term used to describe a crash or fall. e.g. "He
fell off the lift and cratered into a snow bank."
Crippler Air
An inverted aerial where the snowboarder performs a 180
degree flip. In other words, the athlete approaches a halfpipe
wall riding forward, becomes airborne, rotates 90 degrees, flips
over in the air, rotates another 90 degrees, and lands riding
forward.
Crossbone Method Air
A Method Air where the back leg is boned. See
Method Air.
Crooked Cop Air
Free riding version of the mosquito air. See
Mosquito Air.
Cruiser Run
What you call making a relaxed and mellow run on a fairly
smooth trail.
Dampening
The technique of reducing vibration of the snowboard
in order to increase handling at high speeds. Some boards have
a dampening material such as rubber laminated into the snowboard.
As an alternative, some racers attach various materials to the
topsheet.
Delaminate
When the layers in your snowboard come apart. It usually
happens from crashing, long term use, or a defect in the snowboard.
Detune
The process of "unsharpening" the edges of
the snowboard. Most people detune the edges around the nose and
tail so they don't catch in the snow.
Directional Stance
Having a stance on a snowboard which allows one to ride
differently in one direction than the other. In otherwise, your
feet may be situated so that riding forwards is easier than riding
backwards.
Disaster
A halfpipe lip trick where one lands with the coping
perpendicular to the snowboard. Originated in skateboarding when
skaters would land on the coping and allow their skateboard trucks
(axle) to hang-up. With no trucks it's really not a disaster,
but we'll call it that anyway.
Double Grab
Doing two separate tricks while in the air. One goes
off of a jump, grabs the board one way, then grabs it in another
way, then lands.
Double Handed Grab
Simultaneously grabbing the snowboard with both hands
while in the air.
Duckfoot
A term used to describe stance angles with toes pointing
outward like a duck.
Effective Edge
The length of metal edge on the snowboard which touches
the snow; it is the effective part which is used to make a turn.
Therefore, it does not include the edge of the tip and tail.
Eggflip
An Eggplant where the athlete chooses to flip over in
order to re-enter the pipe instead of rotating 180 degrees. Thus,
this trick is performed forward to fakie......or switchstance
(fakie to forward).
Eggplant
A one handed 180 degree backside rotated invert in which
the front hand is planted on the lip of the halfpipe wall.
Elgeurial (BFM)
An invert where the halfpipe wall is approached fakie,
the rear hand is planted, a 360 degree backside rotation is made,
and the rider lands going forward.
Eurocarve
A term used to describe a certain mode of riding in which
the rider makes large and hard carving turns; usually riding high
on the edge and leaning the body parallel to the ground. Certain
equipment may also be associated with the eurocarver such as hard
shell boots, plate bindings, and certain clothing. The style was
popularized by Peter Bauer and Jean Nerva, two of the best slalom
racers ever.
Extruded Base
P-tex base of a snowboard which is formed by extrusion
of sheets. It is of lower quality, doesn't hold and absorb wax
very well, and is less durable.
Fakie
A term for riding backwards. See
also Switchstance.
Fall Line
The path of least resistance down any given slope, the
direction that gravity would pull you.
Fat/Phat (slang)
Used to describe how exceptional something is like a
"Phat Air" might be a really styled out trick as well
as being "large", that is, very high.
50/50
To slide with the board parallel to the coping. Also
see Grind .
540 Air (a.k.a. five)
The snowboarder rotates 540 degrees in the air and lands
riding fakie. In the halfpipe, the rider approaches the wall riding
forward, rotates 540 degrees, and lands riding forward.
Flail
A term used to describe riding badly and out of control.
e.g. "He flailed off the jump and hit a tree."
Flat Bottom
The area in a halfpipe between the two opposing transitional
walls.
Flatland
Term used to describe tricks performed on a flat slope
without obstacles. (e.g. nose slide, blunt slide, tail wheelie,
etc...)
Flex
Term used to describe the stiffness and pattern of how
a snowboard flexes. i.e...stiff, medium, soft.
Flow
If someone gives you free product, they "flowed"
you some stuff. a.k.a. Bro-form.
Flying Squirrel Air
Bending at the knees and grabbing the heel edge of the
snowboard with both hands; the front hand near the front foot,
and the rear hand near the rear foot.
Forward Lean
The angle of degree to which the highbacks of soft bindings,
(or the boots of plate bindings), keep your ankles bent in a forward
leaning position.
Freeriding
Snowboarding on all types of terrain for fun...no contests,
no halfpipe, no gates, no rules, etc...
Freestyle Snowboarding
The kind of snowboarding which is mostly associated with
riding the halfpipe, but which may also be used to describe any
type of snowboarding which includes tricks and maneuvers.
Fresh Fish Air
The backside version of the Stale Fish. See
Stale Fish.
Front Hand
The hand closest to the nose of the snowboard. In other
words, the left hand for regular footers and the right hand for
goofy footers.
Front Foot
The foot mounted closest to the nose of the board
Frontside Air
A true Frontside Air is performed on the toeside wall
of a halfpipe with a grab to the toeside edge between the feet.
A frontside air can be any air performed on the toeside wall of
the halfpipe.
Frontside Rotation
Rotating the direction your front heel points.
Frontside Wall
The wall that your toes point to when you're riding straight
down a halfpipe. For goofy-footers it's the left wall, for regular
footers it's the right.
Gap Jump
A jump constructed with empty space in-between the takeoff
and the landing. Not clearing the gap usually has detrimental
consequences.
Gay Twist
A Caballerial which includes a grab. See
Caballerial.
Goofy Footed
Riding on a snowboard with the right foot in the forward
position.
Grab
To grab either edge of the snowboard with one or both
hands.
Grind
To slide with the board parallel to the coping. Also
see 50/50.
Grommet (Grom)
Another name for a small, young snowboarder. Especially
one who is very "in" to snowboarding.
Haakon Flip
An inverted switch 720. A halfpipe trick in which the
rider approaches the backside wall riding fakie and rotates in
the backside direction while going upside down. Invented by Terje
Haakonsen.
Half-Cab
Cannot be performed in the halfpipe. It is the freeriding
version of the Caballerial in which one rotates 180 degrees from
fakie to forward off of a straight jump. Also see Caballerial
and Gay Twist.
Halfpipe
A snow structure built for freestyle snowboarding. It
consists of opposing radial transition walls of the same height
and size. Snowboarders utilize the halfpipe to catch air and perform
tricks by traveling back and forth from wall to wall while moving
down the fall line. The following are some
recommended dimensions:
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Iguana Air
The rear hand grabs the toe edge near the tail. Made
famous by Damian Sanders.
Indy Air
A true "Indy Air" is performed backside with
the rear hand grabbing between the bindings on the toe edge while
the rear leg is boned. Done correctly the board will be even over
high than the riders head.
Insert
A piece of metal with a threaded hole. It is laminated
into a snowboard in order to screw the bindings to the board.
Invert
A trick where the head is beneath the level of the board
and the snowboarder balances on one or two hands.
Inverted Aerial
A maneuver where the snowboarder becomes airborne and
upside down at any given moment.
Inverted 180
See Crippler.
Inverted 540
See McTwist.
Inverted 720 (720 McTwist)
An inverted aerial where the snowboarder performs a 720
degree rotational flip. In other words, the snowboarder approaches
the wall riding forward, becomes airborne, rotates 720 degrees
in a backside direction while performing a front flip, and lands
riding fakie.
Jam Session Halfpipe Competition
An event where all competitors are allowed to ride the
halfpipe continuously during one allotted amount of time. The
top winners are chosen by judges who watch the jam session and
decide who is the best.
J-Tear
An invert where the athlete rotates roughly 540 degrees
in a frontside direction while planting one or both hands on the
lip of the wall. Invented by Mike Jacoby.
Japan Air
The front hand grabs the toe edge in front of the front
foot(mute), both knees are bent, the rear leg boned, and the board
is pulled to the level of the head.
Jib
The act of riding on something other than snow, i.e.
rails, trees, garbage cans, logs.
Kink
When riding halfpipes or other jumps, one may come into
contact with various abnormal and not smoothly transitional surfaces.
These kinks cause problems when trying to ride over them.
Lame
A term used to describe when something is not good. e.g.
"This really lame guy cut me off in the lift line.
Late
A term used to describe incorporating something into
a trick just before its' completion and landing, i.e. a Method
to Late 180 would mean doing a method air and at the last possible
second rotating 180 degrees and landing fakie.
Leash
A retention device used to attach the snowboard to the
front foot so that it doesn't run away.
Lien Air
The front hand grabs the heel edge and the body leans
out over the nose. Named after skateboarder Neil Blender. (Lien
is Neil spelled backwards).
Lien Method Air
A cross between a Method and a Lien.
Lip
The top edge portion of the halfpipe wall. See
Coping.
Lip Trick
Any trick performed on or near the lip of the wall of
the halfpipe.
McEgg
An invert where the athlete plants the front hand on
the wall, rotates 540 degrees in a backside direction, and lands
riding forward.
McTwist
An inverted aerial where the athlete performs a 540 degree
rotational flip. In other words, the athlete approaches the halfpipe
wall riding forward, becomes airborne, rotates 540 degrees in
a backside direction while performing a front flip, and lands
riding forward. Named after skateboarder Mike McGill.
Melonchollie Air
The front hand reaches behind the front leg and grabs
the heel edge in-between the bindings while the front leg is boned.
Method Air
The front hand grabs the heel edge, both knees are bent,
and the board is pulled to level of the head.
Miller Flip
An invert where the halfpipe wall is approached riding
forward, the front hand is planted, a 360 degree frontside rotation
is made, and the rider lands riding fakie.
Misty Flip
An inverted backside 540 performed off of a straight
jump. It is the straight jump version of the McTwist. Therefore
the approach is riding forward and the landing is fakie.
Mosquito Air
A halfpipe trick in which the front hand reaches behind
the front leg and grabs the heel edge between the bindings. The
front knee is then bent to touch the board tuck knee style.
Mute Air
The front hand grabs the toe edge either between the
toes or in front of the front foot.
900 Air (a.k.a. nine)
The snowboarder rotates 900 degrees in the air and lands
riding fakie. In the halfpipe, the rider approaches the wall riding
forward, rotates 900 degrees, and lands riding forward.
Nollie
Much like an Ollie only you spring off of your nose instead
of your tail. See Ollie.
Nollie Frontflip
Springing off of the nose while going off of a jump and
leaning forward, allows you to do a frontflip.
Nose
The front tip of the snowboard.
Nose Bonk
To hit an object with the nose of the snowboard.
Nose Grab Air
The front hand grabs the nose of the snowboard.
Nose Poke Air
Any maneuver where you bone your front leg and "poke"
the nose of the snowboard in a direction away from your body usually
while grabbing, i.e. Indy Nose Poke Air.
Nose Slide
To slide along the ground or an object solely on the
nose of the snowboard.
Nuclear Air
The rear hand reaches across the front of the body and
grabs the heel edge in front of the front foot.
Ollie
A method to obtain air without a jump by first lifting
the front foot then lifting the rear foot as you spring off of
the tail. First invented in skateboarding by Alan Gelfand, (Ollie
was his nickname).
180 Air
The snowboarder rotates 180 degrees in the air and lands
riding fakie. In the halfpipe, the rider approaches the wall riding
forward, rotates 180 degrees, and lands riding forward.
Pack
A term used to describe a crash or fall. e.g. "He
packed into that snow bank and broke his leg."
Palmer Air
A kind of method where the grab is near the nose, the
board is pulled across the front of the body, and the nose is
pointed downward. Named after Shaun Palmer.
Phillips 66
An invert where the athlete approaches the halfpipe wall
riding fakie, plants the rear hand on the lip of the wall while
doing a "front flip" and lands in the transition riding
forward. Named after skateboarder Jeff Phillips.
Pipe Dragon
A grooming machine invented by Doug Waugh that shapes
the walls of a halfpipe. It has a transitionally shaped cutting
arm which is towed behind a snowcat.
Plate Binding
A binding system in which hard shell boots, similar to
those used in downhill skiing, are attached to the board by a
flat "plate." Similar to ski bindings. However, most
snowboard binding are non-releasable.
Poach
If the Halfpipe is closed, or the powder field is roped
off... and your rode it anyway... you poached it.
Polyurethane Injection Construction
More common in lower-priced snowboards, this snowboard
construction is made by injecting Polyurethane foam into a mold
to comprise the core. These snowboards are usually lighter than
wood core boards but are also less durable and lose flex and camber
after a hard season of riding.
Pop Tart
Airing from fakie to forward in the halfpipe without
rotation.
Poseur
One who pretends to be something one is not.
Pro Jump
A drop off built on a race course which is usually two
to four feet in height.
Quadratic Sidecut
Sidecut design shape which is based on a quadratic formula;
rather than the arc of a circle. Simply, this design allows for
camber and board flex to be integrated into the board design.
Quarterpipe
A halfpipe with only one wall. In other words, a snow
sculpted shape which contains a transition and a vertical, and
is used as a jump to catch air.
Rail
There are two rails on a snowboard; each comprised of
a sidewall and an edge.
Railing
A term used to describe making fast and hard turns. e.g.
"He was railing around that turn before he slid out."
Rail Slide
To slide the rails of the snowboard onto almost anything,
other than a flat slope. Some good rail sliding surfaces include:
fallen tree branches/logs, the coping of a halfpipe, a picnic
table.
Reaction Injection Molding (RIM)
Snowboard construction in which a wood core is placed
into a mold, and resin is injected into the mold around the core.
These boards are very durable and efficient to make, but are sometimes
a little heavy.
Rear Hand
The trailing hand closest to the tail of the snowboard.
In other words, the right hand for regular footers and the left
hand for goofy footers.
Rear Foot
The foot mounted closest to the tail. A regular-footers
right foot and a goofy-footers left foot.
Regular Footed
Riding on a snowboard with the left foot in the forward
position. In other words, the left foot is closest to the nose,
furthest from the tail, and in between the right foot and the
nose.
Revert
To switch from riding fakie to forward, or from forward
to fakie, usually while the snowboard is still touching the ground.
Rewind
A term used to describe any maneuver where a rotation
is initiated, stopped, and its' momentum reversed.
Roast Beef Air
The rear hand reaches between the legs and grabs the
heel edge between the bindings while the rear leg is boned.
Rocker
The opposite of camber. Some early snowboards were built
with rocker, presumably for riding in powder.
Rocket Air
The front hand grabs the toe edge in front of the front
foot (mute) and the back leg is boned while the board points perpendicular
to the ground.
Rodeo Flip
An inverted frontside 540. Off of a straight jump, it
feels like doing a backflip and landing riding fakie. In the halfpipe,
it is more like performing a 540 degree rotation which is inverted
and off-axis.
Rolling down the windows
A phrase used to describe when someone is caught off
balance and they
rotate their arms wildly in the air to try and recover.
Rollout Deck
The very top horizontal portion of the halfpipe wall
where one can stand and look into the halfpipe. Also used as a
walkway in order to hike to the top of the halfpipe.
Running Length
The length of the base of the snowboard which touches
the snow.
Sad Plant
A term used to describe any handplant where the front
leg is boned for style.
Sandwich Laminated Construction
Snowboard construction which is the most labor intensive
and therefore the most expensive to make. Can use either foam
or wood core and usually provides the lightest weight and most
lively flex.
Seatbelt Air
The front hand reaches across the body and grabs the
tail while the front leg is boned.
Segmented Edges
Steel edges which do not form one or two solid pieces
around the edge of the snowboard. Snowboards with segmented edges
usually have many pieces around the nose and tail. They are less
durable, but easier to replace than solid steel edges.
Session
A name for a certain interval in which one snowboards.
e.g. "That was a good halfpipe session, but the powder session
was even better."
720 Air (a.k.a. seven)
The snowboarder rotates 720 degrees in the air and lands
riding forward. In the halfpipe, the rider approaches the wall
riding forward, rotates 720 degrees, and lands riding fakie. Of
course, it may also be performed switchstance by riding fakie
and landing riding forward.
Shifty Air
A grabless trick where the upper torso and lower body
are twisted in opposite directions and then returned to normal.
Usually the front leg is boned.
Shovel
The lifted or upward curved sections of a snowboard at
the tip and tail.
Sick (Slang)
An expression used to describe something exceptionally
good.
Sidecut Radius
The measure (usually in cm) of the circle radius to which
the sidecut of a snowboard corresponds. A small circle or sidecut
(under 900cm) will make tighter turns than a large sidecut (over
900cm).
Sintered Base
High molecular-weight base formed by the heating and
compression of small fragments of P-tex. Sintered bases absorb
and hold wax better and are more durable than extruded bases,
i.e. they are faster.
Sketching
The act of riding along precariously and near falling.
Slob Air
The front hand grabs mute, the back leg is boned, and
the board is kept parallel with the ground.
Slopestyle Competition
A freestyle event in which the competitor rides over
a series of various kinds of jumps. He or she is then judged on
the performance of tricks and maneuvers.
Smith Grind
A lip trick where one slides with the coping perpendicular
to the snowboard, the front leg is boned, and the nose is oriented
below the coping while the tail is above. This is another skate
trick that doesn't really make sense in snowboarding.
Soft Boots
Footwear designed for use in freestyle and freeride snowboarding.
Boots are soft and pliable and allow a large range of motion while
maintaining sufficient support.
Snake
A term used to describe someone who cuts in front of
you in the lift line, or drops in front of you in the halfpipe.
Spaghetti Air
The rear hand reaches between the legs and behind the
front leg to grab the toe edge in front of the front foot while
the back leg is boned.
Speed Check
If you are approaching a jump too fast, you may need
to slow down by making quick speed check. In other words, sliding
sideways to slow down.
Spine
A snow sculpted jump which has two transitional walls
coming together to form a spine. One may air off either side and
land on the other.
Spoon Nose
A nose of a snowboard which is shaped so the edges curve
up like a spoon.
Stale Egg
An eggplant with a stalefish grab. See Eggplant
and Stalefish.
Stalefish Air
The rear hand grabs the heel edge behind the rear leg
and in between the bindings while the rear leg is boned.
Stalemasky Air
The front hand reaches between the legs and grabs the
heel edge between the bindings while the front leg is boned.
Stalled
When a maneuver is performed such that the point of emphasis
in the maneuver is held or "stalled" for an extended
period of time. Usually the best time to take a picture.
Staircase
A series of ledges where one jumps down from one to the
next. For example, a staircase could be on a naturally occurring
cliff jump or on a manmade BoarderCross course.
Stance
The position of one's feet on the snowboard. Includes:
stance types, such as regular or goofy, and also stance specifications,
such as widths and angles.
Step-in Binding
Binding system in which no major manual adjustment is
needed in order to attach and detach the boot from the binding.
You simply "step in" and then pull a lever to "step
out". It has been developed for hard as well as soft boot
binding configurations.
Stick
1. Another name for a snowboard.
2. A term used to describe making a good landing. e.g. "He
stuck a huge Method Air off of that jump."
Stiffy Air
Any maneuver in which both legs are boned and a grab
is incorporated, i.e. Mute Stiffy.
Stinky
Riding with the legs spread open, (knees apart).
Stoked (slang)
An alternate term for the word psyched. In other words,
to be excited.
Stomp
A term used to describe making a good landing. e.g. "He
stomped that McTwist."
Stomp Pad
The no slip pad attached to the snowboard between the
bindings for aiding in getting on and off the lift with the rear
foot out of the binding.
Suitcase Air
A maneuver similar to the Method Air; only once the knees
are bent, the front hand reaches under the base of the snowboard
to grab the toe edge.
Swiss Cheese Air
The rear hand reaches between the legs behind the front
leg and grabs the heel edge in front of the front foot while the
back leg is boned.
Switchstance (Switch)
The term for performing a trick while riding fakie (backwards).
It is important to note that it's a specific term given to a maneuver
which is performed exactly like riding forwards. The only difference
is the rider is going backwards, hence the term "switched
stance". Thus, any trick may be performed switchstance. Also see Fakie.
Table Top
A jump in which the take off and landing is connected
by a long flat surface. Ideally, one wants to clear the "table"
and land on the down slope.
Tail
The rear tip of the snowboard.
Tail Bonk
To hit an object with the tail of the snowboard.
Tail Grab Air
The rear hand grabs the tail of the snowboard.
Tail Poke
Any maneuver where you bone your rear leg and "poke"
the tail of the snowboard in a direction away from your body,
usually while grabbing.
Tail Slide
To slide along the ground or an object solely on the
tail of the snowboard.
Tail Tap
See Tail Bonk
Tail Wheelie
To ride solely on the tail of the snowboard with the
nose in the air.
Taipan Air
The front hand reaches behind the front foot and grabs
the toe edge between the bindings. The front knee is then bent
to touch the board tuck knee style.
360 Air (a.k.a. three)
The snowboarder rotates 360 degrees in the air and lands
riding forward. In the halfpipe, the rider approaches the wall
riding forward, rotates 360 degrees, and lands riding fakie. This
trick may also be performed by riding fakie and landing riding
forwards; in which case it is called a Caballerial. See
Caballerial
Toe Edge
A snowboard has two different edges. The toe edge is
the one at which the toes rest.
Toe Overhang/Drag
If the bindings of a snowboard are mounted so that the toe hangs
off the edge, the toe may drag, catch in the snow, and cause one
to slide out while turning.
Toeside Turn
Making a turn on your toe side edge.
Transition (Tranny)
The radial curved section of a halfpipe wall between
the flat bottom and the vertical. A snowboarder pumps and rides
the transition to gain speed, to catch air, and to land.
Traverse
To ride perpendicular to the fall line. A halfpipe rider
traverses from wall to wall in the halfpipe.
Tuck
A crouched position of low wind resistance used to attain
higher speed.
Tuck knee
A technique where one knee is bent and the ankle bent
sideways in order to touch the knee to the snowboard between the
bindings. (e.g.. Tuck Knee Indy Air).
Tweaked
1. A term used to explain the emphasis of style in a
trick. In other words, if someone "tweaked out a method"
they would grab hard and create an emphasis of the maneuver such
that their ankles or other joints may appear bent or twisted to
a maximum degree. 2. A term used to describe an injury. i.e. "He
tweaked his ankle." 3. Someone who isn't quite right, "He
is seriously tweaked."
Twin Tip
A snowboard which has both nose and tail shaped identically.
The board is meant to ride the same both ways.
Vertical (Vert)
The vertical top portion of a wall in a halfpipe.......which
allows the snowboarder to fly straight up into the air; and not
out of the pipe....or into the pipe.
Wack
Something that is not good. e.g. "It's pretty wack
that my board broke in half."
Wall
The wall of a halfpipe is comprised of a transition and
a vertical section.
Info:
This is a collection of terms that I have either made, or
found from various lists. If there are any more terms that should
be added that I don't have, please put them on a new document
and send them to me. Post this list wherever you want, print it,
e-mail it, do whatever. Have fun, and start to act and talk like
a real boarder! =)